If you open the Asset Browser window and in the left column select Image & Sounds you'll see your image: To make your image texture an asset, go in the Outliner, switch to Blender File mode, select the image, right click > Mark Asset: Now if you want to use this image in a new project, you'll find it in the folder where you've saved or unpacked it.Īnother solution, that doesn't need any Save As or Unpack is to open your new project, go into File > Append, open the file that has the image texture you want, open the Image folder, and select the one you want:Īlso there will be soon an Asset Browser window that will allow to visualize and import all sorts of datas. To unpack all the images, go into File > External Data > Unpack All Into Files. blend), and you don't want it to be packed anymore you need to go into the Image Editor or UV Editor > Image > Unpack and either create a new folder or use the file's folder. If your image is packed, meaning it is part of your file and not in a folder (to pack an image, go into the Image Editor or UV Editor and Image > Pack, to pack all your images go into File > External Data > Pack All Into. If you're talking about image textures you can save them in a folder: go in the Image Editor or UV Editor > Image > Save As:
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